This is a 3-minute energizing activity that enables the participants to explore what makes a task highly motivating.
To identify elements related to the excitement of a task.
Seven cards large in size written in bold block letters the following: CDEEITX.
Step By Step Instructions
Ask seven participants to come to the front of the room and stand in a straight line facing the audience.
Distribute the letter cards, one to each participant, and instruct them to hold the letter card above their heads, so the audience can read it easily.
Explain that the letters spell a seven-letter English word.
Ask members of the audience to call out directions to the letter holders to rearrange them in the correct order to spell the word. (Examples: One of the participants with the letter E, please move to the beginning of the word. The person with the letter D, move to the end.)
Ask the letter holders to follow the directions from the audience. Give some hints to speed up the process, if necessary.
When the word is correctly formed, ask everyone to read it aloud at the count of three.
Thank the letter holders, collect the cards, and send them back to their seats.
Lead a round of applause for the entire group for rapidly solving the anagram.
Debrief by asking the group if they were really excited about the activity. Ask participants to identify reasons that made this an exciting activity. Use appropriate inquiring questions to gather these causes:
- The activity was brief.
- The activity was unexpected.
- Everybody was invited to participate in the activity, but nobody was forced to participate.
- The activity was intellectually stimulating.
- People were yelling out their directions in a playfully chaotic fashion. They were not taking turns and behaving politely.
- It was a group challenge rather than an individual challenge.
- It was a cooperative activity.
- The feedback was immediate.
- The letter holders enjoyed being the center of attention.
- Members of the audience enjoyed their power to push people around.
- There was a sense of urgency, even though there was no time limit.
- Ask participants to brainstorm how these ideas can be applied to increase the excitement level of everyday activities.